![](https://cdn.myportfolio.com/23c5fcc2-c4e9-445f-9936-88b0b21b35ba/50666ed4-9396-4ae6-b7b2-21de088dac1f_rw_1920.jpg?h=9f73af9b0db51203966696e3867c1940)
Appearing in Resident Evil 3, Nemesis is a relentless Bio Organic Weapon (B.O.W.) created by Umbrella corp. Umbrella deployed the Nemesis to hunt down and kill the surviving members of the Special Tactics and Rescue Service.
To answer a technical aspect of a video game (proximity), this music is constituted of 3 distincts intensities : Far / Close / Chasing.
With a huge amount of hybrid drums and rhythms, I wanted the sound to be as robotic as possible, while keeping the threatening factor of the creature with sound design, Cellos, drones and brass sections.