Appearing in Resident Evil 3, Nemesis is a relentless Bio Organic Weapon (B.O.W.) created by Umbrella corp. Umbrella deployed the Nemesis to hunt down and kill the surviving members of the Special Tactics and Rescue Service.

To answer a technical aspect of a video game (proximity), this music is constituted of 3 distincts intensities : Far / Close / Chasing.

With a huge amount of hybrid drums and rhythms, I wanted the sound to be as robotic as possible, while keeping the threatening factor of the creature with sound design, Cellos, drones and brass sections.

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